ovphysx-usd-authoring
Installation
SKILL.md
Author USD Physics for ovphysx
This skill explains how to author a USD scene for ovstage to populate and
ovphysx to simulate. ovphysx consumes an attached ovstage.Stage, not USD or
the authoring tool's USD runtime directly. Build and save the scene first, use
ovstage to populate an ovstage.Stage, call advance_write_floor() to seal the
ordinal, and attach with attach_ovstage(). Drain later edits with
update_from_ovstage(), and clear the stage with reset_stage(). See
basic-workflow and docs/ovstage_integration.md for the populate/seal/attach
sequence.
When to Use
Use this skill when you need to create or edit USD content that defines physics: a rigid body, a collider, mass properties, or the physics scene itself.