ovphysx-usd-authoring
Author USD Physics for ovphysx
This skill explains how to author a USD scene so that ovphysx can load and
simulate it. ovphysx consumes pre-authored USD: you build the scene first, then
populate an ovstage.Stage, call advance_write_floor() to seal the ordinal,
and attach with attach_ovstage(). Drain later edits with
update_from_ovstage(), and clear the stage with reset_stage(). See
basic-workflow and docs/ovstage_integration.md for the populate/seal/attach
sequence.
When to Use
Use this skill when you need to create or edit USD content that defines physics: a rigid body, a collider, mass properties, or the physics scene itself.
Do not use this skill for the runtime API (creating an instance, stepping,
reading or writing tensors). Those are covered by basic-workflow,
tensor-bindings-cpu, tensor-bindings-gpu, and clone-environments.