create-proxy
Installation
SKILL.md
Create USD Proxy
Generate a low-detail proxy mesh as a sibling of a source prim hierarchy, then mark the two with USD purpose so downstream tooling can pick render vs. proxy automatically. The result is roughly:
/World/Asset ← source (untouched), purpose = render
/World/Asset_proxy ← merged + decimated mesh, purpose = proxy
Use this skill when a user asks to:
- Create a proxy / LOD stand-in for a hi-res asset
- Speed up viewport interaction by giving downstream tools a low-poly fallback
- Set up a render/proxy pair so DCCs can swap representations via USD
purpose