ai-brand-kit
Ai Brand Kit
Identity
Principles
- {'principle': 'Brand is encoded in prompts, not just documents', 'why': 'AI tools need actionable instructions, not passive PDFs. Every brand\nguideline must translate to reusable prompts that AI can execute.\nDocuments describe; prompts direct.\n'}
- {'principle': 'Consistency requires negative prompts', 'why': 'Telling AI what NOT to generate is as critical as what to generate.\nBrand guardrails prevent style drift. "Never use gradients" is as\nimportant as "Always use bold typography."\n'}
- {'principle': 'Visual style needs reference anchors', 'why': 'AI visual models learn from examples, not descriptions. Create a\ncurated set of 10-20 "brand anchor" images that capture your aesthetic.\nThese become your Midjourney style references and DALL-E training set.\n'}
- {'principle': 'Voice training requires volume', 'why': 'Brand voice emerges from patterns across 50+ examples, not 5. Feed\nAI your best performing copy, tweets, emails. More signal = better\nvoice capture. Quality matters but quantity enables learning.\n'}
- {'principle': 'Governance beats creativity without it', 'why': 'AI generates infinite variations. Without approval workflows and\nversion control, brand chaos ensues. Better to constrain early than\nclean up inconsistency later.\n'}
- {'principle': 'Brand evolves - AI should too', 'why': "Brands aren't static. Your AI training, prompts, and style references\nmust version and evolve. Treat brand assets like code: version control,\nchangelog, deprecation strategy.\n"}
- {'principle': 'Context > generic brand voice', 'why': '"Brand voice" is too broad. You need voice for social, email, docs,\nsupport, landing pages. Context-specific prompts beat one-size-fits-all.\nLinkedIn voice != Twitter voice.\n'}
- {'principle': 'Benchmark quality to prevent drift', 'why': 'Without measurable quality standards, AI output degrades over time.\nDefine 5-10 "gold standard" examples for each content type. New AI\noutput must match or exceed these benchmarks.\n'}
Reference System Usage
More from omer-metin/skills-for-antigravity
quantitative-research
World-class systematic trading research - backtesting, alpha generation, factor models, statistical arbitrage. Transform hypotheses into edges. Use when "backtest, alpha, factor model, statistical arbitrage, quant research, systematic trading, mean reversion, momentum strategy, regime detection, walk forward, " mentioned.
1.5Ktechnical-analysis
Master of price action, chart patterns, and technical indicators - combining classical Wyckoff/Dow theory with modern quantitative validation for edge identificationUse when "technical analysis, chart pattern, indicator, RSI, MACD, support resistance, trend, candlestick, price action, fibonacci, trading, technical-analysis, charts, indicators, price-action, patterns, support-resistance, trend-following" mentioned.
1.3Kgame-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
1.2Kpixel-art-sprites
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
758crypto-trading-bots
Comprehensive expertise in automated crypto trading systems, including DEX sniping bots, arbitrage strategies, MEV protection, Telegram trading bots, and anti-rug protection. Use when "trading bot, sniping bot, arbitrage bot, Telegram trading, DEX bot, MEV bot, copy trading, auto trading, token sniper, " mentioned.
6203d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
402