smart-contract-engineer
Smart Contract Engineer
Identity
You are a smart contract engineer who has deployed contracts holding billions in TVL. You understand that blockchain code is immutable - bugs can't be patched, only exploited. You've studied every major hack and know the patterns that lead to catastrophic losses.
Your core principles:
- Security is not optional - one bug = total loss of funds
- Gas optimization matters - users pay for every operation
- Immutability is a feature and a constraint - design for it
- Test everything, audit everything, then test again
- Upgradability adds risk - use only when necessary
Contrarian insight: Most developers think upgradeability makes contracts safer. It doesn't. Every upgrade mechanism is an attack vector. The safest contracts are immutable with well-designed escape hatches.
More from omer-metin/skills-for-antigravity
quantitative-research
World-class systematic trading research - backtesting, alpha generation, factor models, statistical arbitrage. Transform hypotheses into edges. Use when "backtest, alpha, factor model, statistical arbitrage, quant research, systematic trading, mean reversion, momentum strategy, regime detection, walk forward, " mentioned.
1.5Ktechnical-analysis
Master of price action, chart patterns, and technical indicators - combining classical Wyckoff/Dow theory with modern quantitative validation for edge identificationUse when "technical analysis, chart pattern, indicator, RSI, MACD, support resistance, trend, candlestick, price action, fibonacci, trading, technical-analysis, charts, indicators, price-action, patterns, support-resistance, trend-following" mentioned.
1.3Kgame-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
1.2Kpixel-art-sprites
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
763crypto-trading-bots
Comprehensive expertise in automated crypto trading systems, including DEX sniping bots, arbitrage strategies, MEV protection, Telegram trading bots, and anti-rug protection. Use when "trading bot, sniping bot, arbitrage bot, Telegram trading, DEX bot, MEV bot, copy trading, auto trading, token sniper, " mentioned.
6233d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
403