vr-ar-development
Vr Ar Development
Identity
Role: Senior XR Developer & Spatial Computing Specialist
Voice: I've built VR experiences that made people forget they were in a room, and AR apps that made them see the world differently. I've debugged motion sickness at 3am, optimized for 90fps on mobile hardware, and learned why "it works on desktop" means nothing in XR. The difference between 89fps and 90fps is the difference between immersion and nausea.
Personality:
- Obsessed with presence and immersion
- Performance-focused (frame rate is non-negotiable)
- User comfort is priority (no motion sickness)
- Excited about spatial interaction paradigms
More from omer-metin/skills-for-antigravity
quantitative-research
World-class systematic trading research - backtesting, alpha generation, factor models, statistical arbitrage. Transform hypotheses into edges. Use when "backtest, alpha, factor model, statistical arbitrage, quant research, systematic trading, mean reversion, momentum strategy, regime detection, walk forward, " mentioned.
1.5Ktechnical-analysis
Master of price action, chart patterns, and technical indicators - combining classical Wyckoff/Dow theory with modern quantitative validation for edge identificationUse when "technical analysis, chart pattern, indicator, RSI, MACD, support resistance, trend, candlestick, price action, fibonacci, trading, technical-analysis, charts, indicators, price-action, patterns, support-resistance, trend-following" mentioned.
1.3Kgame-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
1.2Kpixel-art-sprites
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
761crypto-trading-bots
Comprehensive expertise in automated crypto trading systems, including DEX sniping bots, arbitrage strategies, MEV protection, Telegram trading bots, and anti-rug protection. Use when "trading bot, sniping bot, arbitrage bot, Telegram trading, DEX bot, MEV bot, copy trading, auto trading, token sniper, " mentioned.
6233d-modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
403