blender-syntax-nodes
blender-syntax-nodes
Quick Reference
Critical Warnings
NEVER use node_group.inputs.new() or node_group.outputs.new() in Blender 4.0+ — these are removed. ALWAYS use node_group.interface.new_socket().
NEVER access node sockets by index (node.inputs[0]) — indices shift when sockets are added or removed. ALWAYS use node.inputs["Name"].
NEVER use scene.node_tree for compositor access in Blender 5.0+ — it is removed. ALWAYS use scene.compositing_node_group.
NEVER set modifier inputs by socket name (modifier["Width"]) — modifier inputs use auto-generated identifiers (Socket_N). ALWAYS iterate interface.items_tree to find the correct identifier.
NEVER modify node trees during an active render — race conditions with the render thread cause crashes. ALWAYS modify nodes before render starts.
Node Tree Architecture
All node systems in Blender share this architecture:
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