sprite-pipeline
Sprite Pipeline
Overview
Use this skill for 2D sprite generation and normalization. This workflow is intentionally anchored around one approved frame and a whole-strip generation pass because frame-by-frame generation drifts too easily.
This skill is 2D-specific. If the request is for 3D characters, meshes, or materials, route back through ../game-studio/SKILL.md.
Core Workflow
- Start from an approved in-game seed frame.
- The seed frame should already reflect the right silhouette, palette, costume, and proportions.
- Build a larger transparent reference canvas around that frame.
- Use
../../scripts/build_sprite_edit_canvas.py.
- Use
- Ask for the full animation strip in one edit request.
- Do not generate each frame independently unless the user explicitly accepts lower consistency.
- Normalize the result into fixed-size game frames.
- Use
../../scripts/normalize_sprite_strip.py. - Use one shared scale across the whole strip.
- Use
More from openai/plugins
plugin-creator
Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, and baseline placeholders you can edit before publishing or testing. Use when Codex needs to create a new personal plugin, add optional plugin structure, or generate or update personal or repo-root `.agents/plugins/marketplace.json` entries for plugin ordering and availability metadata.
71swiftui-liquid-glass
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
29swiftui-ui-patterns
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.
27ios-debugger-agent
Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
27swiftui-view-refactor
Refactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage. Use when cleaning up a SwiftUI view, splitting long bodies, removing inline actions or side effects, reducing computed `some View` helpers, or standardizing `@Observable` and view model initialization patterns.
27swiftui-performance-audit
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
27