Roblox

Installation
SKILL.md

Server vs Client

  • Server scripts in ServerScriptService — never trust client data
  • LocalScripts in StarterPlayerScripts or StarterGui — client-only
  • RemoteEvent for fire-and-forget — RemoteFunction when server needs to return value
  • ALWAYS validate on server — client can send anything, exploiters will

Security

  • Never trust client input — validate everything server-side
  • Server-side sanity checks — is player allowed? Is value reasonable?
  • FilteringEnabled is always on — but doesn't protect your RemoteEvents
  • Don't expose admin commands via RemoteEvents — check permissions server-side

DataStore

  • :GetAsync() and :SetAsync() can fail — wrap in pcall, retry with backoff
  • Rate limits: 60 + numPlayers × 10 requests/minute — queue writes, batch when possible
  • :UpdateAsync() for read-modify-write — prevents race conditions
  • Session locking — prevent data loss on rejoin, use :UpdateAsync() with check
  • Test with Studio API access enabled — Settings → Security → API Services
Installs
1
Repository
openclaw/skills
GitHub Stars
4.5K
First Seen
Mar 5, 2026
Roblox — openclaw/skills