ohos-dev-graphics3d-combined-postprocess
Installation
SKILL.md
Combined Post-Process Implementation Guide
Implement Combined post-processing effects across three modules following the dependency chain: LumeRender → Lume3D → LumeScene
Task and Boundaries
This skill guides implementation of single-pass post-processing effects in OpenHarmony Graphics3D.
Applicable:
- Effects running in single fullscreen shader pass (tone mapping, color grading, vignette)
- Adding effects to Combined post-process system
Not Applicable:
- Effects requiring separate render passes (bloom with blur passes, depth-of-field, motion blur)