add-audio
Performance Notes
- Take your time to do this thoroughly
- Quality is more important than speed
- Do not skip validation steps
Add Audio
Add procedural music and sound effects to an existing game. BGM uses a Web Audio API step sequencer for looping patterns. SFX use the Web Audio API directly for true one-shot playback. No audio files or npm packages needed — everything is synthesized in the browser.
Instructions
Analyze the game at $ARGUMENTS (or the current directory if no path given).
First, load the game-audio skill to get the full Web Audio patterns and integration guide.
Step 1: Audit
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