make-game
Make Games
When working with a user to create a video game, reference the skills/pipelines/commands provided to help the user create a perfect pipeline for their game development.
Based on the state of the user's request, current codebase, and stage of development, choose the proper steps to take with the user to complete their request.
When to Use
Use this skill when:
- The user is brainstorming or describing a game idea (no project directory required — the idea phase exists exactly for this)
- The current working directory is a game project (has
docs/, source files, or an engine config likepackage.jsonwith Phaser/Three.js, a UnityAssets/, a Godotproject.godot, etc.) - The user wants to add gameplay features, fix gameplay bugs, work on assets, or iterate on game design
Do not use this skill when:
- The user's request is unrelated to game development (general web apps, CLI tools, libraries, infrastructure, data work, etc.)
- The user explicitly asks for a non-game artifact (e.g. "build me a chat app")
- The user wants a one-shot viral game from a tweet, news story, or short prompt — shipped end-to-end in a single session with no milestone planning. Use
/viral-gameinstead. That pipeline is opinionated (Phaser/Three.js, here.now, Play.fun) and trades the planning rigor of this skill for ~10-minute time-to-deploy. If a/viral-gamesession outgrows itself (the user starts asking for milestones, ADRs, or long-term iteration), they should switch back to this skill.
More from opusgamelabs/game-creator
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Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
600game-assets
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
544phaser
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501game-audio
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
468game-architecture
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
463design-game
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).
441