viral-game
Viral Game (One-Shot Pipeline)
Turn a tweet, story, or short concept into a complete, deployed, monetized browser game in a single guided pipeline — from empty folder to public URL in roughly 10 minutes. Zero game-dev experience needed.
This is the fast, end-to-end path. It is intentionally opinionated: Phaser 3 for 2D, Three.js for 3D, here.now for hosting, Play.fun for monetization. The whole pipeline runs in one session and the output is a sharable, on-chain-monetizable game.
When to use this skill vs /make-game
| Want | Use |
|---|---|
| "Build me a viral game from this tweet/story/idea" — one session, ship it, share it | /viral-game (this skill) |
| Design a real game with gameplay loop, milestones, ADRs, multi-session iteration, custom engine choices | /make-game (the deeper pipeline at skills/make-game/) |
| Add a feature to an existing game | /add-feature |
| Audit + improve an existing game | /improve-game |
If a user starts with /viral-game but the project clearly outgrows a one-shot build (they want milestones, a long-term tech stack discussion, or to keep iterating across many sessions), point them at /make-game and stop running this pipeline.
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