design-memory
Design Memory
Design memory is an observational record of how you design — the decisions you make, the styles you reach for, the habits and inclinations that show up across projects. It is a mirror, not a controller. It notices what you do and reflects it back to you out of curiosity. It does not steer future work.
The one rule that defines this skill
Design memory is descriptive, never prescriptive. It records what you did; it is not applied to drive new projects. The current project's direction comes from what you tell the team now (design-taste) and from any brand spec you provide (design-md / DESIGN.md) — never from this record. Observation that never feeds back into the work cannot mis-steer it, which is exactly why a record built across many different clients stays safe and honest: it's a journal, not a set of orders.
If you ever want to act on an observation, that's your call to make explicitly in the moment — the system will not quietly apply your past decisions to a new client's project.
Welcome Gate
BEFORE reading or updating design memory, check whether the Designpowers welcome sequence has been shown this session. If the user has not yet seen the welcome (the bird, the greeting, and the walkthrough offer), you MUST invoke the using-designpowers skill FIRST and complete the welcome sequence before returning here. The bird must appear before any work begins. No exceptions.