design-retrospective
Design Retrospective
A retrospective is not a post-mortem. Post-mortems examine failures. Retrospectives examine the whole process — wins, misses, surprises, and taste evolution. This skill runs after a project ships and turns hindsight into foresight for the next one.
When to Use
- After
verification-before-shippingpasses and the project is declared complete - When the user says "let's reflect" or "what did we learn?"
- At natural project milestones (end of a major phase, end of a sprint)
- When restarting work on a project after a break — retrospect on what came before
Process
Step 1: Gather Evidence
Before reflecting, assemble the full record:
More from owl-listener/designpowers
adaptive-interfaces
Use when designing for user preferences — motion sensitivity, contrast needs, colour schemes, text sizing, information density, or any interface behaviour that should adapt to individual needs
6token-architecture
Use when building or restructuring design token systems — global tokens, semantic tokens, component tokens, naming conventions, theming, and multi-platform token distribution
6motion-choreography
Use when designing animation sequences, page transitions, micro-interactions, loading states, or any motion that communicates meaning — ensures motion is purposeful, performant, and safe for motion-sensitive users
6design-discovery
You MUST use this before any creative or design work — building features, creating components, designing interfaces, modifying user-facing behaviour. Explores intent, constraints, users, and context before any design decisions are made
6responsive-patterns
Use when designing complex responsive layouts — breakpoint strategy, layout shifts, content reflow, responsive typography, container queries, and ensuring the experience works across the full device spectrum
6design-memory
Use when starting a new project or when taste decisions are made — accumulates the user's aesthetic preferences, recurring patterns, and design instincts across projects so each new project starts with what the system already knows about their taste
6