atbfun/ATBGamePort@main
End-to-end discipline for static reverse engineering, automated asset restructuring, and modern zero-dependency HTML5 Canvas / Web Audio instant-play porting of classic native desktop games (PopCap games, Windows PE executables, MSVC C++ architectures, Flash engines).
Read GLOSSARY.md if present in the repository for ubiquitous domain terminology.
Before starting a port, verify that the required companion skills and local tools are available:
reverse-engineer-anything (REA): Mandatory for Phase 1 binary dissection (open_binary, binary_overview, inspect_pe_resources).grill-with-docs (from mattpocock/skills): Mandatory for the Phase 7 self-inspection and architecture hardening loop.conda activate ATBPort./Applications/Hopper Disassembler.app on macOS, objdump, otool, strings, hexdump), media transcoders (ffmpeg, libopenmpt), and Python 3 + Chrome/Chromium for headless pixel verification.