macos-e2e-scaffold

Installation
SKILL.md

macos-e2e-scaffold

Manual-invocation skill that bootstraps XCUITest infrastructure for macOS SwiftUI projects.

Phase 0 — Self-check

Before any other action, run three refuse-conditions. Any failure → return early with explicit message; no files modified.

Check Detect via Refuse-message
Swift project *.xcodeproj directory or Package.swift in cwd "Not a Swift project. /macos-e2e-scaffold requires .xcodeproj or Package.swift in project root."
SwiftUI macOS app macOS-discriminating signal (see below) AND SwiftUI scene (grep WindowGroup|Window(|Settings {|MenuBarExtra( in *.swift under source root) "No SwiftUI macOS app target detected. Skill is macOS-only — for iOS use /ios-e2e-scaffold, for AppKit use /appkit-e2e-scaffold (deferred)."
Not already scaffolded any directory matching *UITests/ at cwd — EXCLUDING the iOS sibling's *iOSUITests/ (which must not block macOS scaffolding on multiplatform projects) — contains > 1 *.swift (find . -maxdepth 2 -type d -name '*UITests' ! -name '*iOSUITests' then count) — do NOT assume the <App>-prefixed name, since the scheme is not detected until Step 2 "UI test target already exists (<found-dir>/, N test files). Skill won't overwrite — extend manually instead."

macOS-discriminating signal — REQUIRED

WindowGroup is cross-platform (shared with iOS) and does NOT identify macOS on its own. Detect macOS via the FIRST that matches:

Installs
8
GitHub Stars
2
First Seen
Jun 3, 2026
macos-e2e-scaffold — paretofilm/superpowers-gstack