godot-mobile
Pass
Audited by Gen Agent Trust Hub on Sep 15, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill contains technical guidelines for mobile game development using Godot 4.x, focusing on UI scaling, input handling, and performance optimization.
- [SAFE]: Included GDScript code snippets for touch detection (
InputEventScreenTouch) and safe-area calculation (DisplayServer.get_display_safe_area()) are standard, well-documented Godot practices and perform no dangerous operations. - [SAFE]: The instructions explicitly emphasize security best practices, such as keeping signing credentials (keystores, passwords, provisioning profiles) out of version control and away from build logs.
- [SAFE]: No suspicious patterns such as remote code execution, obfuscation, network exfiltration, or unauthorized privilege escalation were found. Command-line examples use standard Godot export flags.
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