then-what
The user is staring at options you presented — A, B, C — and cannot tell what life looks like after picking each one. Your job is to make the consequences concrete.
For each option, explore the real consequences before writing anything. Read the code, check the docs, load /skill:prototype and build a throwaway if a behavior is uncertain. Do not write a story from assumptions — a story the user cannot trust is worse than the raw option list.
If exploration reveals an option is infeasible, or surfaces an option the original set is missing, fix the option set first — drop the dead one, add the missing one — then write stories for the corrected set. Do not present a story for an option you already know is broken.
Write one user story per option: a short narrative paragraph tracing the timeline after the choice — what happens next, what the user does, what they notice. Concrete and temporal, not abstract. Show cause and effect, not a trade-off table.
After the stories, give your recommendation — which option to pick, and why — then wait for the user's choice. When they pick, carry the answer back to wherever the options came from and continue.