18-game-3d-content-and-blender-pipeline-specification
Installation
SKILL.md
Game 3D Content and Blender Pipeline Specification
Define the project-specific, versioned contract that turns approved 3D content intent into reproducible Blender sources and verified runtime assets.
Use When
- A game SRS and art direction require a Blender/DCC-to-engine production specification.
- Characters, props, environments, vehicles, rigs, animation, LODs, collision or export evidence need deterministic acceptance criteria.
Do Not Use When
- The decision is whole-game architecture; use
17-game-system-architecture-specification. - The work is class/module implementation; use
05-game-technical-implementation-specification. - Blender has not been selected; keep the contract DCC-neutral and record the unresolved ADR.