18-game-3d-content-and-blender-pipeline-specification

Installation
SKILL.md

Game 3D Content and Blender Pipeline Specification

Define the project-specific, versioned contract that turns approved 3D content intent into reproducible Blender sources and verified runtime assets.

Use When

  • A game SRS and art direction require a Blender/DCC-to-engine production specification.
  • Characters, props, environments, vehicles, rigs, animation, LODs, collision or export evidence need deterministic acceptance criteria.

Do Not Use When

  • The decision is whole-game architecture; use 17-game-system-architecture-specification.
  • The work is class/module implementation; use 05-game-technical-implementation-specification.
  • Blender has not been selected; keep the contract DCC-neutral and record the unresolved ADR.
Installs
2
GitHub Stars
8
First Seen
Sep 27, 2026