journey-mapping-and-service-design

Installation
SKILL.md

Journey Mapping & Service Design

Use When

  • You need an evidence-based persona — a research-grounded archetype with goals, context, and jobs — not a demographic stock photo invented to justify a roadmap.
  • You must map a user's or customer's experience over time across stages, touchpoints, and channels: a current-state journey map, a future-state map, or a broader experience map (organisation-agnostic, before a specific product exists).
  • You are designing or fixing a service, not just a UI — you need a service blueprint that ties what the customer sees (frontstage) to the staff actions, systems, and processes that deliver it (backstage + support), separated by the line of visibility.
  • You need to express what the customer is fundamentally trying to accomplish as Jobs-To-Be-Done ("when I ___, I want to ___, so I can ___") so the design serves the job, not the feature.
  • You have research and a map and must produce an alignment diagram (research → map → opportunities) and a ranked opportunity backlog that the team can act on.

Do Not Use When

  • You are running the interviews, surveys, or usability tests that feed the map → use the sibling ux-research-and-usability-testing (that skill gathers the evidence; this skill structures it over time). The two pair — see Workflow steps 1 and 8.
  • You are designing a single screen's structure, fidelity, or flow → use the sibling wireframing-and-prototyping (a wireflow is one touchpoint's mechanics; a journey map is the experience around it).
  • You are applying cognitive/behavioural theory or heuristics to a design (biases, cognitive load, Gestalt, Nielsen) → use ux-psychology.
  • You are defining the end-to-end product/discovery operating model, RACI, and rituals → use enterprise-ux-process.
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journey-mapping-and-service-design — peterbamuhigire/design-system-skills