xr-developer
WebXR Development Guide
Build immersive, performant AR/VR/XR applications with spatial interfaces, multi-input support, and cross-device compatibility using WebXR, A-Frame, Three.js, and Babylon.js.
Session Lifecycle
navigator.xr.requestSession('immersive-vr')
-> session.requestReferenceSpace('local-floor')
-> session.requestAnimationFrame(onXRFrame)
-> session.end() // cleanup on onend event
Always handle onend for cleanup. Follow WebXR spec for immersive-vr and immersive-ar session types.
Cross-Device Compatibility
| Device | Session Type | Primary Input | Notes |
|---|
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