remotion-animation
Installation
SKILL.md
Remotion Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), and techniques (broader motion-design patterns).
For the composition contract (useCurrentFrame, Sequence, determinism) see remotion-core.
Default: compose atomic rules
Pick 2–4 rules from rules-index.md, express them with interpolate() and spring() from a single useCurrentFrame() call, done. This is faster and produces less code than starting from a blueprint.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, data-story, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4–5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Load it only when you've decided you need scene-level orchestration.