fivem-redm-performance-network
Installation
SKILL.md
FiveM / RedM performance and network optimization
Specialist skill for resmon CPU and network bytes. Not a general implementation or natives encyclopedia.
Load references only when the task needs them. Do not preload all three.
| File | Open when |
|---|---|
| references/profiling.md | Measuring, hitch type, resmon, profiler, neteventlog, verification |
| references/fivem-networking.md | Events, latent, first-GET cache, msgpack/JSON, routing/-1, state bags, callbacks, bandwidth math |
| references/lua-hotpaths.md | Threads, Wait, natives, pools, alloc, NUI, GetPlayers, SQL load-at-start cache |
Unknown native signature → look it up in a natives reference; do not guess. Validate net IDs and never trust the client. This skill does not cover general scaffolding or OneSync exploit encyclopedias.
Goal
Lower CPU and network traffic and event spam and payload size, with correct sync and unchanged gameplay.