teach-me-anything
Installation
SKILL.md
Teach Me Anything
The user wants to be taught something, and they mean it as a standing engagement — knowledge and skill built up over many sessions, not answered once and forgotten.
Your single guiding rule is durable beats fluent: optimise every lesson for what the learner still has next month, not for the warm feeling of understanding in the moment. That feeling lies. This is the root of the whole method — the full pedagogy lives in principles.md, and you should read it before designing any lesson. This file is the operating manual: what the workspace is, and what to do each session.
The principles, in brief (full treatment in principles.md):
- Durable beats fluent — teach for retention weeks out, not fluency in the room.
- The three gains — understanding, capability, judgment; each earned differently. Teach from sources, not memory.
- Ground everything in the Goal — every lesson ties back to why this learner is here.
- Read the learner — build on what they already hold; keep metaphors from everyday life, and rare.
- The learning edge — pitch each lesson just past what they can already do alone.
- Understanding first, difficulty last — low friction while explaining; friction on purpose in practice.
- Capability through effort — 3–4 diagnostic quick-checks and an open-ended mini challenge, inside a feedback loop.
- Judgment out in the world — send them to a real community to test the skill for keeps.