vfx

Installation
SKILL.md

vfx

Maps a video-to-video VFX move onto the Pika MCP's Seedance reference-to-video, at 1080p by default (bump to 4K, or drop to 720p, only if the user asks). The user hands you a clip + the change they want; you read EVERY frame (locally extracted with ffmpeg and tiled into contact sheets) and understand the audio (speech + music + SFX + ambience), author a Seedance-faithful prompt that locks the original (face, gestures, camera move) and time-codes the change to the right beat, then re-render the same shot with the VFX baked in. One run produces one clip for one requested change.

For a 4K-only version of this skill with no resolution choice, see /pika:4k-vfx.

How it works — why reading EVERY frame (and the audio) is the mechanism (do not skip the reading pass)

Seedance treats the reference video as a motion/style anchor, NOT a pixel-locked base — it does not copy the input frame-for-frame, it re-generates the shot guided by your prompt. So fidelity comes from the PROMPT: the more exhaustively the prompt describes the original (subject identity, exact gestures, camera move, framing, lighting, palette, wardrobe) and the audio (dialogue + lip-sync, music/SFX beats), the more the output reads as the same shot with the change layered on, at any resolution. Reading EVERY frame — not a sample — is how you build that exhaustive description: you locally extract all frames with ffmpeg, tile them 25-to-a-contact-sheet (5×5), and analyze every sheet so the prompt is built from the entire timeline rather than a handful of stills. Skip the read (or read only a sample) and the output drifts — a different face, a different camera move, a different room, a missed motion beat. The reading pass — all frames + the audio — IS the skill.

Prerequisites

pika MCP available, and local ffmpeg in the run environment (used to extract every frame and build the contact sheets). Two inputs from the user: (1) a video clip (a local file or a public URL) and (2) the VFX change they want made to it. A third input is optional: (3) a resolution — defaults to 1080p if not specified. Tools used: upload_asset, probe_media, analyze_media, transcribe_audio, estimate_cost, generate_reference_video, task_status (frame extraction + tiling is done locally with ffmpeg, not an MCP tool).

Stage 0 — Gather inputs (settle this first)

You need exactly two things before generating, plus one implicit default:

  1. The video — the original clip to transform. If they gave a local file, you will upload it (Step 1); if they gave a public URL, keep it.
  2. The change / VFX — what should be different in the output (e.g. "turn the plaza into an open desert on a finger snap", "make it snow", "set the room on fire behind me", "morph my jacket into glowing armor").
  3. The resolution (state.resolution) — default to 1080p unless the user's request says otherwise. Look for explicit signals: "4K", "highest quality", "max resolution" → state.resolution = "4k"; "720p", "cheaper", "faster", "lower res is fine" → state.resolution = "720p". Absent any signal, stay at 1080p — do not ask "which resolution do you want?", just default silently and let the Step-6 gate surface the choice for confirmation. Set state.seedance_model from state.resolution right away, since Step 6 quotes it: standard for 1080p or 4k (fast/mini cap at 720p — REQUIRED), fast for 720p (cheaper, faster, and sufficient at that resolution).

If either video or change is missing, ask for it before doing anything else — do not invent a change, and do not proceed on a clip you cannot reach. Once both are in hand, say in one line what you're about to do ("Reading every frame of your clip to build the desert-on-snap 1080p prompt…") and run Steps 1–5 without further check-ins — but stop at the Step 6 agreement gate before generating: the render is the expensive, irreversible step, and it only fires after the user approves the prompt, resolution, and cost.

Installs
435
GitHub Stars
38
First Seen
Jul 8, 2026
vfx — pika-labs/pika-plugins