assemble-scene

Installation
SKILL.md

Scene assembly

Represent one gameplay object with one named semantic root. Put gameplay position, heading, rigid-body, collision, and behavior on that root. Put calibrated render transforms below it.

Consume the existing tuning record from calibrate-model exactly once. If it is missing, stop and calibrate the model; do not calculate or adjust asset tuning during assembly.

Assembly rules

Installs
5
GitHub Stars
7
First Seen
1 day ago
assemble-scene — playcanvas/skills