build-hud
Installation
SKILL.md
Game interface
A HUD is a view of game state, not a source of it. Render it from the current state each frame or on each transition; never store gameplay truth in the DOM or a UI element.
Choose the UI layer
- Build the interface in the natural UI layer for the surface — a DOM or React overlay, or the
Engine
screenandelementUI — decided with thebuild-appskill. Keep it outside gameplay model hierarchies, asassemble-scenerequires. - For a screen-space Engine UI, adapt a user-interface example with
find-examplesrather than guessing element anchoring, scaling, and font handling.