configure-animation
Installation
SKILL.md
Animation setup
Use the inspect-glb skill first. Never guess clip or joint names.
Choose the smallest playback model
- Use the selected authoring surface's simple playback path for a single clip.
- Use an
AnimStateGraphfor locomotion blending, transitions, or event-driven actions. - Adapt the official animation examples with the
find-examplesskill instead of writing a state graph from memory.
Keep blend inputs valid
Clamp every 1D blend parameter to the first and last child points before updating it. PlayCanvas does not clamp values outside that span: every child can receive zero weight and synchronized clips can receive non-finite speeds, freezing the pose. Exercise the first, interior, and last blend points with real gameplay input.