dev-testing
Dev Testing
Use this skill to validate creator projects before they become listing or release work.
Workflow
- Log in and initialize the project if needed
- Run
playdrop project validate . - Start the local dev flow
- Use multiple accounts when auth or multiplayer matters
- Confirm the core runtime behavior before publish
Rule
Keep this skill focused on correctness, setup, and validation. If the question is whether the game feels worth shipping, hand off to gameplay-review.
Shared references
More from playdrop-ai/playdrop-skills
playdrop
Legacy compatibility Playdrop skill for public creator workflows. Use this when working from the legacy playdrop-skills repo or skills.sh distribution and you need the older umbrella Playdrop workflow instead of the preferred public plugin.
6game-marketing
Improve a Playdrop game's distribution and visibility. Use when the user asks about social sharing, GitHub SEO, discovery, boosts, or how to get a published game in front of more players.
1engine-porting
Port games from Godot or similar engines to the Playdrop web platform. Use when the user needs starter-kit references, genre-specific port guidance, mobile parity, or a staged migration plan from an existing engine.
1project-updates
Update Playdrop CLI, plugin, SDK, and project compatibility. Use when the user asks to upgrade Playdrop tooling, compare versions, read changelogs, or migrate an existing project to current public best practices.
1gameplay-mockups
Create or review gameplay mockups as literal build targets. Use when the user needs HUD framing, screen layouts, control affordances, or shipping-resolution mockups that implementation can follow directly.
1creator-support
Help a creator when they are blocked using Playdrop. Use when the user needs escalation paths, troubleshooting help, documentation navigation, feedback submission, or the simplest next step to get unstuck.
1