game-planning
Game Planning
Use this skill for pre-build planning when the concept still needs to prove it deserves implementation.
Workflow
- Inspect 2 to 3 relevant Playdrop references with
playdrop searchandplaydrop detail - Write the concept pitch, target player, best platform, and first-15-second hook
- Confirm the concept is built on a proven core loop and has a real reason to exist beyond a skin or vibe shift
- Define the GDD: loop, controls, progression, success and failure states
- Define art direction, content strategy, and technical design
- Produce a phased roadmap and identify the smallest slice worth building
Rules
- the concept should answer why this game beats or differs from the strongest game in the same lane
- keep gameplay audience, fantasy, and marketing promise aligned
- if the core loop is weak, unfamiliar, or only exciting after packaging, stop and reshape before implementation
- plan the first 15 seconds as a desire-creating beat, not just an explanation beat
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1