shader-liquid-glass
Installation
SKILL.md
Shader Liquid Glass
Read shader-liquid-glass/SKILL.md for the entry workflow, prompt syntax, shape selection and material selection. The installed folder includes the supporting skills below; read their files directly rather than requiring separate installations.
- Background or glass object: glsl-liquid-glass/SKILL.md.
- Lettering in a font: glsl-sdf-typography/SKILL.md, plus glsl-sdf-shapes/SKILL.md for replacement dots or shapes.
- Card, button or panel: glsl-glassmorphism/SKILL.md.
- A finish: read the relevant file under
glsl-glass-appearance/; for frosted or satin glass use glsl-glass-appearance/frost/SKILL.md. - A special material: read the matching file under
shader-liquid-glass/materials/.
When adapting an existing logo, preserve its exact supplied geometry. Select the optical material from the prompt and reference rather than replacing the mark with a different font or shape.