web-game-assets
Installation
SKILL.md
Assets for a web game
Assets are decided before code, and the art choice is the performance choice. A game built from one consistent CC0 pack painted from one palette texture looks coherent, loads fast and draws cheaply. A game assembled from whatever turned up along the way does none of these.
1. Pick and download before the build starts
Settle the look with the developer, then download everything into the project before writing gameplay. Don't search for assets in the middle of the build: it costs time, mixes styles and licences, and ends in placeholders.
Take assets from libraries that state their licence. CC0 needs no credit and allows commercial use: