multithreading
Installation
SKILL.md
Multithreading for Game Servers
Implement thread-safe game server architectures with proper synchronization.
Threading Models
| Model | Pros | Cons | Use Case |
|---|---|---|---|
| Single-threaded | Simple, predictable | Limited scale | Casual games |
| Thread-per-connection | Simple | High overhead | Small servers |
| Thread pool | Efficient | Complex | Most games |
| Actor model | No locks | Learning curve | Distributed |
Synchronization Primitives
Mutex (Mutual Exclusion)
std::mutex game_state_mutex;
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