ar-vr-xr
Installation
SKILL.md
AR / VR / XR (Reality Tech)
Use this skill when the user is building or debugging:
- AR (camera passthrough overlays)
- VR (fully immersive)
- XR/MR (mixed reality, spatial computing)
- WebXR/OpenXR, Quest/Vision Pro/PCVR
- Unity/Unreal/Web (Three.js, Babylon.js, A-Frame)
First Questions (Only Ask What Blocks Progress)
Ask up to 3:
- Target platform: Web (WebXR) or native (OpenXR via Unity/Unreal)?
- Target device(s): Quest, Vision Pro, PCVR (SteamVR), mobile AR (ARKit/ARCore), other?
- Interaction + locomotion: hands, controllers, gaze, roomscale, smooth locomotion, teleport?
If the user does not know yet, default to:
- WebXR + Three.js for a fast prototype
- Teleport locomotion + snap-turn for comfort