phaser-hud-component-patterns
Installation
SKILL.md
Phaser HUD Component Patterns
Overview
Reusable patterns for implementing HUD elements in Phaser games. Accelerate HUD implementation and ensure consistency.
HUD Background Pattern
- Use
Phaser.GameObjects.Graphicsfor rounded rectangles - Set depth to 100+ to appear above game elements
- Use semi-transparent backgrounds (alpha: 0.7-0.8)
- Position relative to camera dimensions
Text Element Pattern
- Position text relative to HUD background
- Set depth to 101+ (above background)
- Use consistent font families and sizes
- Update text in real-time via
setText()