kernel-image-kadosabi
Installation
SKILL.md
Kadosabi — Character Universe
Rubber-hose future-world only. 1930s hand-drawn ink characters living inside a sleek Art Deco 2125 CGI world.
Non-negotiable: This skill generates rubber-hose future-world content exclusively. If the user asks for a 3D render or toy-like character model, redirect to kernel-image-3d. Lucy is an ink character — do not render her in 3D.
Core Visual Rules
These apply to every character and every prompt without loading any reference:
- Characters are ink. 4px variable outlines, 2px internal details. Line boil between frames. Film grain overlay on characters only — the world is clean.
- Halftone shading. 45-degree dot patterns for depth. No gradients.
- Elasticity. 50/150 rule — compress 50% on landing, stretch 150% on reach. Volume conserved.
- The contrast. Characters = organic, analog, old cartoon rules. World = glass, steel, crisp, jewel-toned. Never blur this boundary.