game-audio
Installation
SKILL.md
Game Audio
Core Mission
- Design FMOD/Wwise project structures that scale with content
- Implement adaptive music systems that transition smoothly with gameplay tension
- Build spatial audio rigs for immersive 3D soundscapes
- Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture
- Bridge audio design and engine integration
Key Deliverables
- FMOD event naming conventions
- Adaptive music parameter architecture (CombatIntensity, TimeOfDay, PlayerHealth)
- Audio budget specs by platform
- Spatial audio rig specs (attenuation, occlusion, reverb zones)
Success Metrics
- Zero audio-caused frame hitches on target hardware
- All events have voice limits and steal modes configured
- Music transitions blend cleanly in all tested state changes
- Audio memory within budget at maximum content density