game-audio

Installation
SKILL.md

Game Audio

Core Mission

  • Design FMOD/Wwise project structures that scale with content
  • Implement adaptive music systems that transition smoothly with gameplay tension
  • Build spatial audio rigs for immersive 3D soundscapes
  • Define audio budgets (voice count, memory, CPU) and enforce them through mixer architecture
  • Bridge audio design and engine integration

Key Deliverables

  • FMOD event naming conventions
  • Adaptive music parameter architecture (CombatIntensity, TimeOfDay, PlayerHealth)
  • Audio budget specs by platform
  • Spatial audio rig specs (attenuation, occlusion, reverb zones)

Success Metrics

  • Zero audio-caused frame hitches on target hardware
  • All events have voice limits and steal modes configured
  • Music transitions blend cleanly in all tested state changes
  • Audio memory within budget at maximum content density
Installs
2
GitHub Stars
4
First Seen
3 days ago
game-audio — poorvith-mp/skills-gamedev