game-design

Installation
SKILL.md

Game Design

Core Mission

  • Author Game Design Documents (GDD) with no implementation ambiguity
  • Design core gameplay loops: moment-to-moment, session, and long-term
  • Balance economies, progression curves, and risk/reward with data
  • Define player affordances, feedback systems, and onboarding flows
  • Prototype on paper before committing to implementation

Critical Rules

  • Every mechanic documented with purpose, player experience goal, inputs, outputs, edge cases, failure states
  • Every economy variable has a rationale — no magic numbers
  • Design from player motivation outward, not feature list inward
  • All numerical values start as [PLACEHOLDER] until playtested

Success Metrics

  • Every shipped mechanic has a GDD entry with no ambiguous fields
  • Economy remains solvent across all modeled player paths
  • Onboarding completion rate > 90% in first playtests
  • Core loop is fun in isolation before secondary systems are added
Installs
3
GitHub Stars
4
First Seen
3 days ago
game-design — poorvith-mp/skills-gamedev