game-version-control
Installation
SKILL.md
game-version-control
Core Philosophy
Game development source control is fundamentally different from traditional web or software engineering. While code is text and merges easily, 80% of a modern game repository consists of multi-gigabyte monolithic binary assets: 4K textures, 3D FBX meshes, WAV audio banks, and binary scene graphs. Merging binary conflicts is mathematically impossible—a concurrent edit on a binary scene or prefab invariably destroys someone's work. Robust game version control requires strict locking paradigms, Git LFS (Large File Storage) or Perforce (Helix Core), and rigorous branching strategies tailored for cross-functional artist and programmer collaboration.
4-Step Game Version Control Architecture
Step 1: Git LFS vs Perforce (Helix Core) Decision Matrix
- The Git LFS Model (Indie & AA Studios, < 30 Devs):
- Strengths: Cheap hosting (GitHub, GitLab), familiar developer tooling, decentralized branching.
- Weaknesses: Clunky file locking mechanism, slow clone times for 100GB+ repos, pointer sync overhead.
- The Perforce Helix Core Model (AAA Studios & Large Art Teams):
- Strengths: Centralized server authority, native exclusive file locking (
p4 lock/p4 edit), instant handling of multi-terabyte depots, granular directory permissions, visual artist UI (P4V). - Rule of Thumb: If your project repo exceeds 100GB or your team has more than 10 dedicated 3D/audio artists simultaneously editing shared scenes, migrate to Perforce.
- Strengths: Centralized server authority, native exclusive file locking (