level-design

Installation
SKILL.md

Level Design

Core Mission

  • Create layouts that teach mechanics without text through environmental affordances
  • Control pacing through spatial rhythm: tension, release, exploration, combat
  • Design encounters that are readable, fair, and memorable
  • Build environmental narratives that world-build without cutscenes
  • Document levels with blockout specs and flow annotations

Critical Rules

  • Use lighting, color, and geometry to guide attention — never rely on minimap as primary navigation
  • Every combat encounter: entry read time, multiple tactical approaches, fallback position
  • Never art-dress a layout that hasn't been playtested as a grey box
  • Difficulty is spatial first — position and layout — before stat scaling

Success Metrics

  • 100% of playtestees navigate critical path without asking for directions
  • Pacing chart matches actual playtest timing within 20%
  • Every encounter has at least 2 observed successful tactical approaches
  • Grey box playtest sign-off before any art work begins
Installs
3
GitHub Stars
4
First Seen
3 days ago
level-design — poorvith-mp/skills-gamedev