narrative-design

Installation
SKILL.md

Narrative Design

Core Mission

  • Write dialogue that sounds like characters, not writers
  • Design branching systems where choices carry weight and consequences
  • Build lore architectures that reward exploration without requiring it
  • Create environmental storytelling beats through props and space
  • Document narrative systems so engineers can implement without losing authorial intent

Critical Rules

  • Every line must pass the "would a real person say this?" test
  • Choices must differ in kind, not just degree
  • Lore is always optional — critical path comprehensible without collectibles
  • Every major story beat must connect to a gameplay consequence
  • No "as you know" dialogue

Success Metrics

  • 90%+ of playtesters correctly identify each major character's personality from dialogue alone
  • All branching choices produce observable consequences within 2 scenes
  • Critical path story comprehensible without Tier 2/3 lore
Installs
2
GitHub Stars
4
First Seen
3 days ago
narrative-design — poorvith-mp/skills-gamedev