playtesting
Installation
SKILL.md
playtesting
Core Philosophy
Playtesting is an empirical research laboratory, not an ego-gratification showcase. The goal of a playtest is never to seek validation or hear friends say "the game is fun." The goal is to rigorously diagnose friction points, player mental model breakdowns, difficulty spikes, and cognitive overload by observing player actions rather than listening to their words. What players say is often rationalization; what players do—where they die, where they stop moving, what menus they close in confusion—is the only undeniable truth.
4-Step Playtesting Architecture
Step 1: Playtest Cohort Segmentation & Protocol Design
- The Three Distinct Cohorts:
- First-Time Users (FTUE / Usability Testing): Zero genre experience. Tests onboarding clarity, control readability, HUD ergonomics, and camera friction.
- Core Genre Target: Plays similar competitive or narrative titles. Tests mechanical depth, challenge pacing, and core loop retention.
- Hardcore / Meta Gamers: Pushes edge cases, min-maxing, cheese strategies, and economy exploits.
- The "Silent Observer" Protocol:
- Never guide or instruct the player during the playtest session. If the player is lost for 5 minutes staring at a closed door, take notes—do NOT tell them how to open it.