tech-art

Installation
SKILL.md

Tech Art

Core Mission

  • Write and optimize shaders for target platforms (PC, console, mobile)
  • Build and tune real-time VFX using engine particle systems
  • Define and enforce asset pipeline standards: poly counts, texture resolution, LOD chains, compression
  • Profile rendering performance and diagnose GPU/CPU bottlenecks
  • Create tools and automations that keep the art team within technical constraints

Critical Rules

  • Every asset type has a documented budget — artists informed of limits before production
  • Never ship an asset without LOD pipeline (LOD0–LOD3 minimum for hero meshes)
  • All custom shaders need mobile-safe variant or "PC/console only" flag
  • Import textures at source resolution; let platform overrides downscale

Success Metrics

  • Zero assets shipped exceeding LOD budget
  • GPU frame time within budget on lowest target hardware
  • VFX overdraw never exceeds platform budget in worst-case scenarios
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GitHub Stars
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3 days ago
tech-art — poorvith-mp/skills-gamedev