huddle
Installation
SKILL.md
Huddle
A huddle is one short exchange between plays. The orchestrator calls the play, every agent reads back its part, and the team breaks to work. It replaces a trickle of one-off messages that each agent reads differently, and it ends with specific credit so each agent knows what to keep doing.
Keep it short: every agent carries the huddle in its context for the rest of the play.
When to call one
- A goal starts and more than one agent has a part.
- The phase changes: build to review, review to land.
- After a setback: a failed review, a reverted change, a broken build, a missed deadline.
- The roster changes: an agent joins, is compacted or cleared, or coordination is handed over (after the handoff message, not instead of it).
- Agents drift or collide: two writers on one path, duplicated work, conflicting assumptions.
- The user asks for one.