app-ui

Installation
SKILL.md

App UI

A design system is not a palette and a button. It is a few hundred small decisions (how a menu grows, what a button says while it waits, where an error appears, what stays on screen while a panel closes) made once and reused everywhere, so no screen has to invent them. The numbers here are tested ones; change one on purpose, in the token, never on one screen.

The job Read
Tokens: color, surfaces, type roles, the fluid scale, motion, focus, cursors, hit areas, direction, theme TOKENS.md
Buttons, icons, text that morphs, fields and form layout, number inputs, search, checkboxes, switches, segmented tabs, tooltips, badges, avatars, formatting numbers, dates and user text CONTROLS.md
The app shell, menus and selects whose trigger becomes the menu, date ranges, the sidebar and its sliding highlight MENUS.md
Dialogs that grow from their button, sheets, in-place confirms, disclosure panels, step slides, settings OVERLAYS.md
Sign-in, sign-up and recovery pages, the session guards, connecting an outside account in steps AUTH.md
Filters and chips, tables, selection bars, boards and lists, drag and drop, feeds and cards, media DATA-VIEWS.md
Pending labels, optimistic changes, unknown outcomes, progress and stop, errors, empty and loading STATES.md
A checker that blocks drift: the rules, the allowlist, the ratchet CHECKS.md
The production source of every piece above, to copy as is reference/REFERENCE.md

Durations, curves and springs in general are in the ui-animation skill; how much decoration a product should have is in anti-slop-ui; the chat surface of an agent is agent-chat-ui; the marketing site is landing-page-ui. Those two own their own motion: the app's is calm and quick, the site's expressive, the agent's built around waiting.

To build it exactly, copy from reference/ rather than writing it from the description.

Installs
15
GitHub Stars
14
First Seen
Oct 21, 2026