shotlist

Installation
SKILL.md

Shot list

A list of effects is not a storyboard. "Zoom in, then morph, then add particles" describes activity, not meaning. A shot list says what the viewer knows at each moment, and it is a contract: if you can't say why shot four exists, shot four doesn't belong in the render.

Read brief.md, style-guide.md and audio/beats.json (or audio/vo.json) first. Every time in the list sits on that grid.

When the brief leaves the idea open, find the concept first with CONCEPT.md: the inventory, three lenses, the tests that kill weak ideas, the carrier's path, the beats and the end card. For the structure, budgets, transitions by intent and per-aspect layouts of each kind of film (launch, feature, loop, sting, walkthrough, vertical, explainer, trailer and more), read FORMATS.md. A product reveal of a real physical object (tumble in, macro details, one feature, explode and snap back, hero) takes its beats from seek-engine's REAL-OBJECTS.md.

Read by job

[existing shotlist topics; measured corpus, original chapter responsibilities]

Apply only the routes and checks for the selected job. Read a linked skill's named file from its installed folder when available, or from the linked source. Report an unavailable required reference instead of inventing it. [skill-authoring, DISTRIBUTION.md#composing-skills]

Installs
12
GitHub Stars
14
First Seen
Oct 21, 2026