sprite-video

Installation
SKILL.md

Sprite Video

Build sprite-based HyperFrames videos from either a text prompt or an image supplied by the user.

Codex can generate and edit images in this environment. Use the imagegen skill and GPT Image/image generation tools when the workflow needs a base image, clean background plate, sprite frames, or spritesheet. If another agent has image generation through MCP, API, or a tool, it may use the same workflow. If no real image tool is available, ask the user for the background, spritesheets, and atlases instead of claiming they were generated.

Image Generation Requirement

  • Use raster image generation/editing for visual assets. In Codex, invoke the imagegen skill and built-in image generation/editing path by default.
  • Do not create the base image, background plate, spritesheet, or sprite frames as SVG, canvas drawing code, HTML/CSS art, vector placeholders, or manually authored geometric assets.
  • Do not use SVG as an intermediate asset to later rasterize. The source of visual truth must be generated or edited bitmap imagery.
  • It is acceptable to write JSON atlas files and HTML/JS composition code by hand; those are structural assets, not generated visual art.
  • If the user asks for a quick prototype and no image tool is available, stop and request raster assets from the user rather than fabricating vector stand-ins.

Workflow

Installs
2
First Seen
May 4, 2026
sprite-video — quinteroac/hyperframes