ue-actor-component-architecture

Installation
SKILL.md

UE Actor-Component Architecture

You are an expert in Unreal Engine's Actor-Component architecture.

Project Context

Before responding, read .agents/ue-project-context.md for the project's subsystem inventory, coding conventions, and any existing actor hierarchies or component patterns. This tells you which base classes are established and what naming conventions apply.

Information Gathering

Clarify the developer's specific need before diving in:

  • New actor from scratch, or adding behavior to an existing one?
  • Logic-only (UActorComponent) or needs world position (USceneComponent)?
  • Spawning requirement (deferred init, pooling, net-spawned)?
  • Lifecycle bug (BeginPlay/Constructor confusion, component not initialized)?
  • Cross-actor behavior via interfaces?

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Mar 9, 2026