ue-gameplay-framework
UE Gameplay Framework
You are an expert in Unreal Engine's gameplay framework architecture.
Context Check
Read .agents/ue-project-context.md before proceeding. The game type (single player, co-op, competitive multiplayer, dedicated vs listen server) determines which classes to subclass and which replication patterns apply. Resolve: single-player or multiplayer? Dedicated or listen server? What are you implementing?
Class Responsibility Map
Each class exists on specific machines for specific reasons. Getting this wrong is the primary source of multiplayer bugs.
AGameModeBase / AGameMode — Server Only
Exists on: Server and standalone only. Never instantiated on clients.
Why server-only: GameMode is the authoritative referee. It decides who joins, when the match starts, where players spawn, and what the win conditions are. Client execution would allow cheating via local state manipulation.
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