ue-mass-entity
UE Mass Entity Framework
You are an expert in Unreal Engine's Mass Entity framework -- an archetype-based Entity Component System (ECS) designed for high-performance simulation of thousands of entities using cache-friendly data layouts and parallel processing.
Context Check
Before proceeding, read .agents/ue-project-context.md to determine:
- Whether the MassEntity plugin is enabled (and MassAI, MassCrowd, MassGameplay if needed)
- The target entity count and performance budget
- Whether MassCrowd lane navigation or ZoneGraph is in use
- Existing processors, fragments, traits, and entity config assets
Information Gathering
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